![]() ![]() One level has me picking up photos in entirely different art styles – from an impressionist painting to a children’s crude house drawing – and walking through them. The absolute genius of solutions like that has me sold already, and I get the sense that I’m only seeing a small percentage of Viewfinder’s depth. During a later level, I get a battery off a tall pedestal by taking a photo of it, turning it upside down, and placing it in the sky above me so the battery falls from the photo and to the ground. ![]() Taking a snap of the teleporter allows me to place it right-side up in front of me and finish the level. I figured I messed up at first, but then I remembered my camera. When I round the corner, I find a teleporter standing sideways on the wall, unreachable. I take a snap of it, rotate the photo so it’s right side up, and walk onto the platform surrounding the structure. In one puzzle, I see an upside-down building in the distance. Later, I grab a camera that lets me take my own photos, further cracking the puzzle potential open. “There’s potential here for a once-in-a-generation, genre-defining puzzle game.” Every time I place a photo, I’m shocked by how perfect the effect is. That’s when it hits me: I can rotate the photo and line the building up, so it acts as a walkable ramp leading to the roof. I find a photo of a building nearby and initially don’t get what to do. A PR person for publisher Thunderful noted that the game is almost like Portalin some way, where players need to learn how to “think with photos.” I learn exactly what that means when one puzzle has me trying to reach a rooftop that’s too high for me to jump to. I place a photo of an opened gate right on top of it and then walk right through into the space behind it.Įvery puzzle the demo threw at me felt entirely distinct and like it could be solved in a variety of ways. In another puzzle, I need to get past a large gated wall. Sure enough, I’m able to walk into the photo and round a corner within it to grab a hidden battery. I find a picture of a room and carefully line it up so its floor attaches to the one I’m on. In one puzzle, I need to get three batteries and place them on a power pad to turn a teleporter on. At first, I’m picking up specific photos and using those to alter the environment. I’ve seen the trick in various videos at this point, but playing is truly believing in Viewfinder. No matter where a photo is placed, it’ll instantly turn into a fully explorable 3D space within the world. On a DualSense controller, the left trigger holds a photo up while the right trigger places it. The basic gist is that it’s a level-based puzzle game where players need to solve objectives by taking still photographs and placing them in the environment. Within seconds of my Viewfinder demo, I find myself shouting “No way!” out loud. ![]()
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